Mirror Experiment
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I was curious and wanted to find some answers: How does a virtual head that is perceived only as a reflection, and always at the correct point in space thanks to Positional Tracking feel to the wearer? How easy or how hard will it be to accept this as your own head?
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Artistic Background
Painting and Objects
In my art I have been looking at themes like perception of reality, structures and repetitions, identities and guises. |
Character: 3274 Vertices 5132 Triangles Hammer: 240 Vertices 384 Triangles 2 Texture Sets 1024px |
Country BoyCreative objectives:
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Two situational studies to find the feeling of the encounter and the rough structure of the character.
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The shader supports the main Unity Standard Shader Maps
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In order to paint tiling textures directly in Unity, I needed a Vertex Painter. Since I didn't want to buy a plug-in, and information on the topic could conveniently be found on the net, I decided to write an editor extension myself.
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Side view on the far left, chronological sequence on the right
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Idea for a game mechanic: A trap door opens only when the player is at the proper position. This position has been found when a mystical message or image is in perspective and can be seen accurately and completely. This type of mechanism is ideal for VR implementation when the locomotion problem is fixed. However, in this case the problem of projection had to be resolved first.
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Ruins of Krüger play in VR
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